Terrain

The terrain of Iris and the Giant affects how Iris can attack the Demons.

Walls
 File:Wall 0 1.png File:Wall 0 2.png File:Wall 1 1.png File:Wall 1 2.png File:Wall 2 1.png File:Wall 2 2.png File:Wall 3 1.png File:Wall 3 2.png File:Wall 4 1.png File:Wall 4 2.png File:Wall 5 1.png File:Wall 5 2.png File:Wall 6 1.png File:Wall 6 2.png The most common type of terrain. Walls or Boulders will take up a space and you will need to attack them to get rid of them. Most will require 2 hits to destroy, but this can vary from anywhere between 1 and 8.

Normal Stairs
 File:Wall 0 stairs.png File:Wall 1 stairs.png File:Wall 2 stairs.png File:Wall 3 stairs.png File:Wall 4 stairs.png File:Wall 5 stairs.png "If I reach these stairs, I will climb up to the next floor."

At the end of each floor will be some Stairs that will take you to the next floor. On certain floors you may have to defeat a boss before the stairs will appear.

Alternative Stairs
 File:Wall 0 altern.png File:Wall 1 altern.png File:Wall 2 altern.png File:Wall 3 altern.png File:Wall 4 altern.png "A secret passage. Is it a shortcut ot a more dangerous route?"

On some floors there will be an alternative set of Stairs which will take you to a different floor.

Challenge Portal
 File:Wall 0 portal.png File:Wall 3 portal.png File:Wall 4 portal.png "I opened a portal to a new challenge..."

These portals will take you to a Path of the Mind challenge. They will first appear as a Wall with a triangle symbol on them; to unlock the portal you must defeat every demon on the floor.

Treasure Portal
 File:Wall 0 secret.png File:Wall 3 secret.png File:Wall 4 secret.png "Oh, oh, oh ... It looks like the entrance to a treasure room."

These portals will take you to a Treasure Room where you may find the Golden Sheep demon. They will first appear as a Wall with a weapon symbol on it; to unlock the portal you must attack the wall with that weapon, damaging it in any other way will break it.

Chests
See here for a list of cards available from Chests.

Normal Chest
"This chest contains precious cards. I need to be in front of it to open it."

Chests will appear on various floors and offer you the chance to take 2 packs of cards out of 4 random packs. If you attack a chest it will turn into a Damaged Chest, and attacking it again will destroy both it and all demons in battle.

Large Chest
Using a Memory you can randomly turn Normal Chests into Large Chests that will instead let you take 3 packs of cards. Attacking a Large Chest will turn it into a Normal Chest.

Damaged Chest
If you damage a Normal Chest, it will turn into a Damaged Chest. This will reduce the amount of packs you can pick from, and the amount of packs you can take. If you attack a Damaged Chest, it will be destroyed along with all demons in battle.

Red Chest
"This magic chest offers rare cards..."

Found after completing a Path of the Mind challenge, Red Chests will offer you a choice of rare cards.

Bone Chest
"This bone chest will allow me to find cards that I have already played during this game."

Found after completing a Path of the Mind challenge, Bone Chests will offer you a choice of cards that you have already played during the game.

Crystals
"Gather those crystals to obtain new rare cards."

Amphora
 File:Amphora.png|Normal Amphora File:Amphora coin.png|Crystal Amphora File:Amphora star.png|Star Amphora "An old amphora. I could break it with a mere kick."

Amphorae take up a space on the battle area. They can be broken by just clicking them, but will also be broken by your offensive cards. Using Memories they can be upgrades to also give you either a Crystal or a Star.

Evil Amphora
"Breaking this evil amphora will cause me to lose 3 stars."

This type of amphora only appears in Treasure Rooms. When you break one, regardless of whether you used a card or not, it will increase by 3 the amount of Stars you need to unlock your next Trait.

Card Amphora
Collecting a card amphora will add two random cards to your deck.

Will Amphora
"This old urn is full of Will, which I can take if I get closer."

Collecting a Will Amphora will restore 10 Will.

Traps
Traps take up a space of terrain, and will hit you immediately when they move into the first row. They only strike this one time and will disappear afterwards.

Trap
"A steel-jaw trap! It will trigger automatically if I come within range."

Traps will deal 8 damage when they hit you.

Monstrous Trap
"This monstrous trap will destroy all the cards in my hand."

Will Trap
"If this trap closes on me, my maximum Will will fall."

If you are hit by one of these traps, your maximum Will will be reduced by 3.

Anvils
"This anvil still seems to react to the strikes of my weapons..."

These are left behind when you defeat a Boar. Attacking it with a Physical card will give 1 Armor to a random demon. They require 2 hits to break with Physical cards, 1 hit with a Magical card, or can be destroyed using a Wave or Tornado card.

Memories
"This is a Memory. It will give me strength next game."

Memories are a collectible that can be found on certain floors. There are 18 in total, and using them you can unlock certain skills.

Red Stars
"The defeated demon has left behind this magical power."

Defeating a Boss Demon will leave behind a Red Star, which if collected will give you a Magical Power.

Giant's Stone
"A Giant's Stone..."

Collecting these will allow you to replay a floor if you lose. They are only available when using a Memory.